Course curriculum

    1. The Promise of Technology for the Aging Brain

    2. The Promise Quiz

    1. The Neuropsychotherapist Volume 5 Issue 1

The article, "The Promise of Technology for the Aging Brain," is an interview with Dr. Adam Gazzaley, a neuroscientist who discusses his research on how technology, particularly video games, can be used to enhance cognitive abilities in aging populations. Dr. Gazzaley explains that cognitive functions like attention, working memory, and multitasking decline with age, but his lab has developed video games that use adaptive algorithms to target and improve these abilities. One of his notable projects is the game "NeuroRacer," which showed that older adults could improve their cognitive control abilities through gameplay. Dr. Gazzaley also discusses the potential for technology, including virtual reality and brain stimulation techniques, to further enhance cognitive health across various populations, not just the elderly. His work suggests that these tools could form the basis of a new form of "digital medicine," offering non-pharmacological interventions to improve brain function.

  • Understand the cognitive challenges associated with aging and the concept of cognitive control.

  • Explore the role of adaptive video games in improving cognitive functions in older adults.

  • Recognize the importance of neuroplasticity and how it can be harnessed through technology.

  • Examine the development and impact of the video game "NeuroRacer" on cognitive abilities.

  • Discuss the potential applications of brain stimulation techniques in conjunction with video games

  • Analyze the broader implications of digital medicine in enhancing cognitive health across various populations.